Gridlam
Gridlam - Originally made for the 2025 SoloDevelopment Summer 72h Jam. The theme was "chaos". It is essentially a Survivors-Roguelike which happens on a fixed grid. You can only control which tile you move to and which upgrades you want to select. This version of Gridlam has been heavily re-worked for the SoloDevelopment Marathon Jam. This version is inspired by my 2 favorite games from recent times - Shogun Showdown and Into The Breach.
Credits - I made the pixel art and did the programming. I've used an Ovani Sound Royalty Free Asset pack for SFX and music.
Controls: Click with your left mouse button. That's it!
Game play: Move around and avoid being hit by the different bugs. Hit the buttons to help you out. Be careful to not let the vibe nodes get eaten by the bugs. If the total system vibes (big bar up top) reduce to zero, you will die.
Current version: As of Feb 8th this version is kinda scuffed. I am still working on adding more visual clarity. Hopefully the game play loop is fun. I desperately need some feedback. There's probably some bugs/crashes. Please let me know if you run into anything.
Download
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Development log
- Gridlam is back!3 days ago
- Patch 0.2Aug 27, 2025
- Post Solo Development Summer Jam Patch #1 - HotFixAug 23, 2025
- Post Solo Development Summer Jam Patch #1Aug 22, 2025





Comments
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I still come back to this game, it's still fun :)
haha thank you! I’ve been working on some major upgrades. Hoping to release them soon!
This is a lot of fun. We just took turns playing for about half an hour, trying to work out the best strategies. Our best was 47 turns.
Thank you so much for playing! I am planning a slew of updates post the SoloDevelopment Summer Jam voting period which should balance the game a bit more along with more upgrades and QoL changes like health bars for enemies.
Tbh i enjoyed it without enemy health bars. I found it was a bit more of a puzzle working out how many hits each enemy could take, and needing to remember how many times I'd hit them so far. It added an extra thinking aspect more than the strategy.
Interesting. Thanks for that feedback!
It feels almost like a turn based Vampire Survivors